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In the kitchen: Tosties

Using Blender to create the model based in real references and making UV Mapping and getting the most out of our UV space.
Baking Mesh Maps with Substance Painter.
Creating my own alphas and all 2D resources (branding design) with Krita based in real references.
Adding Textures and alphas with Substance Painter.
Create shaders and rendering in Blender and Arnold